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This is a comprehensive lesson plan on page 85 for a group cleanup trip to a local beach, lake or stream. Learners keep track of the types and amounts of trash picked up and analyze this information.

$5 - $10 per group Ages 14 - 18 1 to 7 days
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Data in computers is stored and transmitted as a series of zeros and ones. Learners explore how to represent numbers using just these two symbols, through a binary system of cards.

$1 - $5 per student Ages 8 - 14 45 to 60 minutes
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This activity helps learners learn about math through a real-world scenario. Three friends are baking cookies for their school’s bake sale.

$1 - $5 per group Ages 8 - 11 5 to 10 minutes
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In this activity, learners construct a robot-like hand to demonstrate how data is collected when using robotic technology.

$5 - $10 per group Ages 8 - 11 1 to 2 hours
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In this activity, learners discover the relationship between temperature and pressure in the lower atmospheres of Jupiter and Earth.

$10 - $20 per group Ages 8 - 14 10 to 30 minutes
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In this activity about dinosaurs and survival, learners use scrap materials to create a miniature dinosaur habitat that includes a food source, water source, and shelter.

$1 - $5 per group Ages 4 - 6 10 to 30 minutes
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In this activity, learners add food coloring to hot and cold water to see whether heating or cooling affects the speed of water molecules.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners play an evolution card game to see how selective pressures can affect an organism's evolution.

1 cent - $1 per group Ages 8 - 18 1 to 2 hours
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In this activity about water's cohesive and adhesive properties and why water molecules are attracted to each other, learners test if objects repel or absorb water.

$5 - $10 per student Ages 8 - 11 10 to 30 minutes
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In this space science activity, learners work together to create a human-powered orrery to model the movements of the four inner planets.

$5 - $10 per group Ages 11 - 14 10 to 30 minutes
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In this engineering activity (page 5 of PDF), young learners investigate how materials and design contribute to the strength of a structure, particularly walls.

$1 - $5 per group Ages 4 - 8 45 to 60 minutes
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In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their

$1 - $5 per group Ages 6 - 18 10 to 30 minutes
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In this cooperative learning activity, learners visit ten stations and are challenged to think critically about various conservation questions and issues.

$10 - $20 per group Ages 14 - 18 45 to 60 minutes
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In this activity, learners explore how pneumatics and hydraulics could be used to produce movement in a robotic arm.

$10 - $20 per group Ages 8 - 14 30 to 45 minutes
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This activity (page 2 of the PDF under SciGirls Activity: Double Dutch) is a full inquiry investigation into whether hearing or seeing has a bigger effect on jump rope performance.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
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In this math-based activity, learners model the intensity of light at various distances from a light source, and understand how astronomers measure the amount of sunlight that hits our planet and othe

$1 - $5 per group Ages 11 - adult 45 to 60 minutes
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In this activity, learners explore sound by constructing an instrument toy that buzzes when you swing it.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
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In this activity, learners conduct tests for proteins, glucose, and starch.

Over $20 per group Ages 11 - 18 1 to 2 hours
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In this activity, learners interpret three trackways and use measurements and a formula to infer the relative speed of dinosaurs.

free Ages 11 - 14 45 to 60 minutes
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In this activity (located on page 7 of PDF), learners explore how Silly Putty was first invented and then attempt to make a batch of their own.

$10 - $20 per group Ages 4 - 11 45 to 60 minutes