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In this activity, learners explore the design of rubber band powered cars. Learners work in teams of "engineers" to design and build their own rubber band cars out of everyday items.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore what makes a boat float and sink. They examine and test various objects to determine why objects float or sink.

$5 - $10 per group Ages 4 - 8 45 to 60 minutes
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Learners make a counting/estimating jar to exchange with friends or bring home.

1 cent - $1 per student Ages 4 - 14 10 to 30 minutes
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In this activity, learners will engineer three different parachutes to test how well each one works.

$1 - $5 per student Ages 6 - 14 30 to 45 minutes
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In this activity, learners will build thier own balance scale. Learners will explore weight and comparison through this activity.

1 cent - $1 per student Ages 4 - 14 10 to 30 minutes
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Learners follow the template to build and fly a paper helicopter.

1 cent - $1 per student Ages 6 - 14 10 to 30 minutes
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In this design challenge activity, learners use two helium-filled balloons to build a blimp that can travel in a straight path across the room.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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In this activity, challenge learners to keep an ice cube from completely melting in 30 minutes. Learners engineer a box or wrap to prevent an ice cube from melting.

$1 - $5 per student Ages 6 - 11 30 to 45 minutes
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In this engineering activity, challenge learners to make a "grabber" that can pick up trash. Learners use simple materials to create pinchers that can grab small items.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
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In this activity, learners build large-scale structures and cantilevers in a series of "building out" challenges with garden poles and tape.

$10 - $20 per group Ages 6 - 14 2 to 4 hours
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This activity (page 2) draws upon a familiar, computer-based concept related to visual resolution: pixilation.

free Ages 11 - 14 5 to 10 minutes
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This activity (on page 2 of the PDF under SciGirls Activity: Music and Sound) is a full inquiry investigation into sound frequency.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners use a model for how fishing affects marine life populations, and will construct explanations for one of the reasons why fish populations are declining.

$5 - $10 per group Ages 8 - 14 30 to 45 minutes
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In this inquiry-based activity, learners investigate the basic forces of flight as they construct their own paper glider that represents a rainforest creature from Borneo (large, tropical island in So

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners explore accuracy and precision.

Over $20 per group Ages 8 - 18 2 to 4 hours
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In this activity, learners design a therapeutic agent to image and/or cure various diseases in the respiratory system.

Over $20 per group Ages 6 - 14 30 to 45 minutes
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In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.

Over $20 per group Ages 11 - 18 1 to 2 hours
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In this activity, learners explore the unique challenges in transportation engineering, such as devising a method for skiers or hikers to get to the top of a mountain.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this design challenge activity, learners build a four-stringed instrument that can play a tune.

$1 - $5 per student Ages 8 - 14 45 to 60 minutes
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In this activity, learners compare plant and animal life in different habitats including a sidewalk crack and lawn. Learners sort human-made materials and natural materials found in each habitat.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes