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Showing results 101 to 120 of 295
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Pot-in-Pot Refrigeration
Source Institutions
In this activity (on page 2 of PDF), learners create a low-tech refrigerator that requires no electricity to keep food from spoiling.
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Diffusion of Water with Gummy Bears
Source Institutions
In this activity, learners investigate the movement of water into and out of a polymer. Learners test the diffusion of water through gummy bears, which are made of sugar and gelatin (a polymer).
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On Target
Source Institutions
In this design challenge activity, learners modify a cup so it can carry a marble down a zip line and also drop it onto a target.
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Diving Submarine
Source Institutions
Learners use a commercially available toy to experiment with density. They fill a chamber in the toy submarine with baking powder and release it into a tank of water.
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The Awesome Game Race
Source Institutions
In this engineering activity, learners design their own board games.
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Harvesting Chemicals from a Battery
Source Institutions
In this activity, learners take apart a used zinc-carbon dry cell battery.
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Getting Your Bearings
Source Institutions
In this activity, learners explore the concept of friction and how ball bearings reduce friction.
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Chain Reaction II
Source Institutions
In this hands-on activity, learners use an assortment of (mainly household) items to complete Rube Goldberg-type challenges.
Dive into Design
Source Institutions
Based of the The Tech Challenge 2015, learners will engage in two mini-design challenges related to seismic engineering.
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Critical Load
Source Institutions
In this activity, learners explore the concepts of structural engineering and how to measure the critical load, or the maximum weight a structure can bear.
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Lego Man Jump
Source Institutions
In this activity, learners are challenged to create a parachute using easily sourced materials in order to transport a LEGO figure safely to the ground.
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Burning Questions About a Candle
Source Institutions
In this activity, learners will observe a deceptively simple process: a burning candle.
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Finger Knitting
Source Institutions
In this activity, learners will learn how to knit using only their hands. Learners will explore patterns and fabrication as well as develop fine motor skills and patience through this activity.
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Raceways
Source Institutions
In this activity, learners build a model roller coaster to help the Mummy entertain the Atom's Family monsters. Learners assemble the roller coaster between two chairs using vinyl ceiling molding.
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Opti-Top
Source Institutions
In this activity, learners will create an optical illusion top. Learners will explore color mixing, physics and design through this activity.
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Waves and Tides
Source Institutions
In this 7-10 day investigation, learners develop an understanding of waves and tides and their motion through discussion, demonstration, and hands-on activities.
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Zip Line
Source Institutions
In this design challenge activity, learners build a device to carry a Ping-Pong ball from the top of a zip line to the bottom in four seconds (or less!).
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For Your Eyes Only
Learners build particulate matter collectors--devices that collect samples of visible particulates present in polluted air.
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Cool It!
Source Institutions
Learners make a refrigerator that works without electricity. The pot-in-pot refrigerator works by evaporation: a layer of sand is placed between two terra cotta pots and thoroughly soaked with water.
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Make Pooter
Source Institutions
In this activity, learners will explore engineering to construct an insect collecting tool (insect aspirator). The pooter uses suction to safely collect smaller insects that nets miss or may injure.