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Good Vibrations
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In this activity, learners create a sound visualizer from common materials to help see the vibrations created by sound. Sounds from a tone generator make salt dance on a vibrating balloon membrane.
Afterimage
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In this activity about light and perception, learners discover how a flash of light can create a lingering image called an "afterimage" on the retina of the eye.
Sustainable Fishing
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In this activity, learners use a model for how fishing affects marine life populations, and will construct explanations for one of the reasons why fish populations are declining.
Nano Latch-n-Catch
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In this activity, learners design a therapeutic agent to image and/or cure various diseases in the respiratory system.
Circuit Bending with Play-Doh
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Break open that used musical toy and squish some Play-Doh over the circuit boards, and you will hear some weird and distorted sounds the manufacturer never intended!
Testing Antimicrobials:: Antibacterial Soap? Do They All Work the Same?
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Many common household cleaners are antimicrobials.
Examining the Heart
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In this activity about the heart (on page 22 of the PDF), learners examine sheep or chicken hearts to learn about the heart's structure and the flow of blood through the heart.
Salt Water Revival
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In this outdoor activity, learners visit the intertidal zone of a rocky coastal site well populated with marine organisms.
Differing Densities: Fresh and Salt Water
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In this activity, learners visualize the differences in water density and relate this to the potential consequences of increased glacial melting.
Wild or Domestic Animal Game
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In this quick activity (page 2 of PDF), learners will play a game using their observation and listening skills, interpreting clues from each other to deduce their secret animal identity.
Exploration Tank
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This is a guide for facilitating interaction at a touch tank with marine animals. The instructions are for setting up a display in an informal science center, but could work anywhere.
Population Game
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In this outdoor game, learners simulate a herd of deer trying to survive in an area called the "home range." Learners explore the concept of "carrying capacity"—what size population of an organism can
Traits Bingo
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In this game, learners cross off or color bingo squares in response to questions about their traits.
Observing Different Microbes
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In this activity, learners use a microscope to examine three different microbes: bacteria, yeast and paramecia. Educator will need to prepare the yeast solution one day before the activity.
Oil Spill Solutions
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In this activity, learners explore how environmental engineers might approach solving the problem of an oil spill.
Powdery Mildew Fungi: Classification and Ecology
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In this laboratory exercise, learners will discover how many different plant hosts they can find that are infected by the same genus of a powdery mildew fungus, or how many different genera of powdery
Fish Family Identification
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In this game, students will become familiar with fish shapes, learn that fish within a given taxonomic family have similar body shapes, and discuss how different body shapes enable fish to survive in
Gray Step
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In this activity, learners discover that it's difficult to distinguish between two different shades of gray when they aren't separated by a boundary.
What Does Life Need to Live?
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In this astrobiology activity (on page 11 of the PDF), learners consider what organisms need in order to live (water, nutrients, and energy).
Self-Portrait Silhouettes: Activity 1
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In this activity, learners make a photographic image--without a camera!