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Garden Poles
Source Institutions
In this activity, learners build large-scale structures and cantilevers in a series of "building out" challenges with garden poles and tape.
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A Recipe for Traits
Source Institutions
In this genetics activity, learners create and decode a “DNA recipe” for a dog by randomly selecting strips of paper that represent DNA.
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Patterns in Pixels
Source Institutions
This activity (page 2) draws upon a familiar, computer-based concept related to visual resolution: pixilation.
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Sustainable Fishing
Source Institutions
In this activity, learners use a model for how fishing affects marine life populations, and will construct explanations for one of the reasons why fish populations are declining.
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Is It Alive?
Source Institutions
What does it mean to be alive? Is a cactus alive? Is a seed alive? Is the air we breathe alive? What are the necessary characteristics?
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Origami DNA
Source Institutions
In this activity, learners create an origami model of DNA, demonstrating its double helix structure.
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Crew Strength Training
Source Institutions
In this activity, learners will train to develop upper and lower body strength in their muscles and bones by performing body-weight squats and push-ups.
Build a Borneo Glider
Source Institutions
In this inquiry-based activity, learners investigate the basic forces of flight as they construct their own paper glider that represents a rainforest creature from Borneo (large, tropical island in So
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Robot Basketball
Source Institutions
In this activity, learners explore accuracy and precision.
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Nano Latch-n-Catch
Source Institutions
In this activity, learners design a therapeutic agent to image and/or cure various diseases in the respiratory system.
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Pendulum Time
Source Institutions
In this activity, learners explore how the pendulum has been a reliable way to keep time for centuries.
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Jet Propulsion
Source Institutions
In this two-part activity, learners work in pairs to examine the four basic stages of a turbine engine.
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Arduino Blink Challenge
Source Institutions
In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.
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Chair Lift Challenge
Source Institutions
In this activity, learners explore the unique challenges in transportation engineering, such as devising a method for skiers or hikers to get to the top of a mountain.
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Ocean Home: Swimming Fishes
Source Institutions
In this activity, learners model, on a human-sized board game, how changes in water temperature may affect fish distributions and, ultimately, fisheries.
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If Hot Air Rises, Why is it Cold in the Mountains?
Source Institutions
This demonstration/activity helps learners understand why higher elevations are not always warm simply because "hot air rises." Learners use a tire pump to increase the pressure and temperature inside
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Tall Tower Challenge
Source Institutions
In this activity, learners explore the design of tall structures such as skyscrapers and telecommunication towers.
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Below the Surface: Surface Tension II
Source Institutions
In this activity learners explore surface tension. Why are certain objects able to float on the surface of water and how do detergents break the surface tension of water?
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Build a Band
Source Institutions
In this design challenge activity, learners build a four-stringed instrument that can play a tune.
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Stomp Rocket
Source Institutions
In this activity, learners build rockets and shoot them into the air by stomping on the plastic bottle launchers.