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Cardboard Opaque Projector
Source Institutions
In this activity, learners construct a projector out of cardboard to view their favorite images (such as storybook illustrations) on the wall.
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Super Soaker
Source Institutions
In this activity (page 1 of the PDF under SciGirls Activity: Bogs), learners will test cups full of potting soil, sand, and sphagnum moss to see which earth material is able to soak up the most water.
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Cable Car
Source Institutions
In this activity, learners string a line across the room and build cable cars that can move from on end to the other.
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Hovercraft
Source Institutions
In this activity, learners build a hovercraft using a paper plate, cup, and simple motor.
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Causes and Effects of Melting Ice
Source Institutions
In this activity, learners explore the concept of density-driven currents (thermohaline circulation) and how these currents are affected by climate change.
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Maritime Munchies
Source Institutions
In this activity, learners follow simple historical maritime recipes to cook up hardtack and swanky, and then compare the foods they eat to what was served on ships in the past.
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Energetic Musical Instruments
Source Institutions
Learners design and create musical instruments from common objects; their challenge is to create an instrument that can make three different tones.
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Statistics: Whirlybirds
Source Institutions
In this math lesson, learners measure, predict and determine the frequency of an event as it relates to how close Whirlybirds land to a target.
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Egyptian Measuring
Source Institutions
In this activity, learners compare the ancient Egyptian system of measurement, which was based on body lengths, to the customary and metric systems used today.
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The Orange Game: Routing and Deadlock in Networks
Source Institutions
When a lot of people share one network (such as cars using roads, or messages getting through the Internet), there is the possibility that competing processes will create a “deadlock," or an interrupt
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Monitoring Amphibians
Source Institutions
In this field study, learners discover how to collect data in the field and how their efforts can help certain animals, specifically, amphibians.
MarsBound!: Mission to the Red Planet
Source Institutions
MarsBound! is an engineering simulation activity in which learners use realistic techniques to plan a mission to Mars.
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Cardboard Box Camera Obscura
Source Institutions
In this activity, learners construct a device that projects images onto a surface, so they can trace landscapes and other sights.
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Can Fishing
Source Institutions
In this outdoor activity, learners go "can fishing" and discover the kinds of aquatic organisms that live in and on submerged cans.
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Design a Flower
Source Institutions
In this activity, learners learn about the adaptations that flowers have developed which support pollination. Learners also list their personal preferences (i.e.
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Natural Selection Because of Different Color: Camouflage
Source Institutions
In this activity (p.5-6 of PDF), learners investigate natural selection. Learners discover that natural selection, which takes place over decades, can lead to altered populations within a species.
Butterflies in Space
Source Institutions
The Butterflies in Space Teacher's Guide uses "life in space" to encourage learners to conduct their own open-ended scientific investigations.
We Have Capture!
Source Institutions
Using simple materials, learners will construct the end effector (grasping device) of a robotic arm and use the device to capture and pick up an object.
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Trail Construction
Source Institutions
In this highly physical outdoor activity, learners construct and compare experimental trail sections to select the best trail-construction technique for their site.
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Alien Encounter
Source Institutions
In this activity, learners use multiplication skills to get groups of aliens safely back to their planet.