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Showing results 201 to 211 of 211
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Extreme Kicking Machine
Source Institutions
In this design challenge activity follow up to "Kicking Machine", learners add a hands-free feature to their Kicking Machine.
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Bearings for Your Whirligig
Source Institutions
Experiment with friction and make bearings for a whirligig! This activity is a nice introduction to friction and bearings and demonstrates why bearings are useful for spinning.
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Build a Roller Coaster
Source Institutions
Learners design and build a roller coaster using simple materials. Learners experiment with potential and kinetic energy to get a marble to follow a track into a cup.
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Grab and Go
Source Institutions
In this engineering activity, learners design and build a mechanical arm to lift a small item.
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Conveyor Engineering
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In this activity, learners explore the engineering behind the conveyor belt and consider the impact this invention has had on transportation and the coordinated shipping and delivery of goods.
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Pop Fly
Source Institutions
In this design challenge activity, learners invent a way to send a Ping-Pong ball flying high enough to catch it - like football with a twist!
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Kicking Machine
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In this design challenge activity, learners build a machine that kicks a Ping-Pong ball into a cup lying on its side 12 inches away.
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An Object in Motion
Source Institutions
In this physics activity (page nine of the pdf), learners use balloons to explore how a rocket works. It is suggested they also work to see how they can alter the velocity of the rocket.
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Snake
Source Institutions
In this physics activity (page 4 of the PDF), learners will construct their own spiral "snake" and use it to explore the relationship between heat and kinetic energy.
Coat Hanger Chimes
Source Institutions
In this physics activity (page 4 of the PDF), learners will--using nothing more than a coat hanger and some string--explore and understand sound energy and how it moves.
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Minibot
Source Institutions
In this activity, learners build a mini dancing robot. This engineering activity introduces learners to electricity, circuits, switches, conductivity, and motors.