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Showing results 41 to 60 of 106
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The Parachuting Egg
Source Institutions
In this activity, learners work in groups to design a parachute out of household items that keeps an egg secure when dropped from a certain height.
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Marble Run!
Source Institutions
This activity (on page 2 of the PDF under SciGirls Activity: Luge) is a full inquiry-based challenge related to motion and design optimization.
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Slush Rush
Source Institutions
In this online game, learners run an outer space drink stand and thirsty alien customers are on the way.
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Build a Coral Polyp
Source Institutions
In this activity, learners build one or more edible coral polyps and place them together to form a colony.
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Vectoring: Steering a Plane
Source Institutions
In this two part activity, learners work in pairs or individually to discover how vectoring the thrust from a jet engine affects movement of an airplane.
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Prepare for a Dock Shop Field Trip
Source Institutions
In this activity, learners explore what makes a boat float and sink. They examine and test various objects to determine why objects float or sink.
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Sky Glider Challenge
Source Institutions
In this design challenge activity, learners use two helium-filled balloons to build a blimp that can travel in a straight path across the room.
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Garden Poles
Source Institutions
In this activity, learners build large-scale structures and cantilevers in a series of "building out" challenges with garden poles and tape.
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The Power of Togetherness
Source Institutions
In this activity about human anatomy (page 16 of PDF), learners construct a model arm and discover how muscles and bones work together to achieve efficient movement.
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Watercraft
Source Institutions
In this design challenge activity, learners build a boat that can hold 25 pennies (or 15 one inch metal washers) for at least ten seconds before sinking.
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High Rise
Source Institutions
In this design challenge activity, learners build a tower that can support a tennis ball at least 18 inches off the ground while withstanding the wind from a fan.
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Cylinders and Scale
Source Institutions
In this activity, learners investigate the relative growth of lengths, areas, and volumes as cylinders are scaled up.
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Design a Submarine
Source Institutions
Learners act as engineers and design mini submarines that move in the water like real submarines.
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Touch Down
Source Institutions
In this design challenge activity, learners build a shock-absorbing system that will protect two “astronauts” when they land.
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Mountains in the Sea
Source Institutions
In this 6-7 day investigation, learners begin with an introduction to seamounts that are present in the Gulf of Alaska.
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Invent a Plant
Source Institutions
In this activity, learners construct models of plants that are adapted to living under specific environmental conditions.
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Sticky Structures
Source Institutions
In this engineering/design/arts and crafts activity, learners design and build "platforms" or "bridges" that can hold weight, and test which glue makes the strongest structure.
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Three Little Pigs
Source Institutions
In this activity, leaners explore building techniques by recreating the story of The Three Little Pigs.
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Design a Fish
Source Institutions
In this activity (page 2 of PDF under GPS: Alligator Habitat Activity), learners will study the adaptations different fish species have developed to survive in their habitats.
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Fossil Age Estimation Model
Source Institutions
In this activity (page 1 of the PDF under SciGirls Activity: Dinosaurs), learners will model how paleontologists estimate the age of fossil discoveries by extracting “fossil” playing cards from newspa