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Showing results 61 to 80 of 147
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Family Reunion
Source Institutions
In this activity, learners combine counting, area and perimeter concepts as they prepare the seating arrangement for a family reunion dinner.
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Biodiversity and Evolutionary Trees
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In this interactive activity, learners analyze seashells to explore phylogeny and evolution. Learners identify similar and dissimilar seashells to create a phylogenetic tree.
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Getting There!: Navigation and Trajectory
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In this two-part activity, learners map a navigation plan to get from Earth to Mars and back. In activity one, learners represent the orbital paths of Earth through dance and dramatic movement.
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The Web of Life
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In this activity, learners examine ways that Native Americans of the Southwest express their relationship with nature through art.
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Tricky Tangrams
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In this activity (on pages 49-54 of PDF), learners play with tangrams, a set of triangles, squares and a parallelogram that can combine into a larger square as well as all sorts of other shapes.
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You Can Say That Again!: Text Compression
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This activity helps students learn how computers "compress" text by identifying repeating patterns of letters, words, and phrases.
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Sound Representation: Modems Unplugged
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In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video.
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Coma Cluster of Galaxies
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In this activity, learners will first learn the basics of galaxy classification and grouping.
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Card Flip Magic: Error Detection & Correction
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This magic trick is based on how computers detect and correct data errors.
Pattern Sticks
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In this activity, learners compete to be the first to win twenty counting pieces. First, learners draw patterns on only one side of four craft sticks.
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Circle Logic
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This is a deceptively simple game to teach strategy, planning, and pattern analysis. In this game, learners take turns removing tokens from a board, and develop a plan to take the last piece.
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Patterns in Pixels
Source Institutions
This activity (page 2) draws upon a familiar, computer-based concept related to visual resolution: pixilation.
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Symmetry of Butterfly Wings
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In this activity, learners investigate balance and symmetry by designing a symmetrical butterfly, using a paper cutout.
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Four-Sock Drawers
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These puzzles use four colors of socks in a drawer to get learners thinking algebraically.
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Everything Grows
Source Institutions
In this activity, learners explore patterns and sequences as they observe fictional plant growth.
Many Seeds: Estimating Hidden Seeds
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In this activity, learners will estimate how many seeds are in a fruit or vegetable, then count to find out. The result: mix estimation with healthy eating.
Narrow It Down: Asking Yes-No Questions
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In this activity, the learner asks yes-no questions to identify a secret object (similar to Twenty Questions). This game is easy to adapt for different ages and different kinds of contexts.
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Gotcha Game
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In this Cyberchase activity, learners play a simple game using 15 paper dragons (or any 15 objects). One of the 15 dragons is red. Learners try to make their opponent take the red piece.
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Generating and Recording Data
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In this math activity, learners use a "function machine" to collect and organize simple data. The function machine in this case is a cardboard box and the input/output data are paper fish.
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Exploring Tessellations (Grades 6-8)
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In this activity, learners design unique tiles and make repeating patterns to create tessellations. This activity combines the creativity of an art project with the challenge of solving a puzzle.