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Showing results 21 to 36 of 36
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Sustainable Fishing
Source Institutions
In this activity, learners use a model for how fishing affects marine life populations, and will construct explanations for one of the reasons why fish populations are declining.
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Nano Latch-n-Catch
Source Institutions
In this activity, learners design a therapeutic agent to image and/or cure various diseases in the respiratory system.
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Stem Cell Differentiation Game
Source Institutions
This game uses a modified Uno deck to review concepts related to stem cell research and diabetes.
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The Carbon Cycle Game
Source Institutions
In this activity, learners take on the role of a carbon atom and record which reservoirs in the carbon cycle they visit.
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Design a Fish
Source Institutions
In this activity (page 2 of PDF under GPS: Alligator Habitat Activity), learners will study the adaptations different fish species have developed to survive in their habitats.
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Plastics the Second Time Around
Source Institutions
In this activity, learners test and compare the physical properties of thermoplastic polymers. Learners compare different plastics based on their color, degree of transparency, texture, and density.
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Create a Pasta Population Map
Source Institutions
Learners work as a group to create a map of their community. They use pasta to represent people, and glue the pasta on their maps to show areas of large population.
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Zany Zen Garden
Source Institutions
In this activity, learners will turn an ordinary tray of sand into a desk-top garden for meditation.
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Phylogenetics
Source Institutions
This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.
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Molecular Menagerie
Source Institutions
In this activity, learners use molecular model kits to construct familiar molecules like lactose, caffeine, and Aspirin.
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The Jelly Bean Problem (JBP)
Source Institutions
In this activity, learners are challenged to eat some candy as a cell would need to as well as to think about some of the problems that arise when a cell ingests food.
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Mating Game
Source Institutions
In this game (on pages 14-21), learners explore how each human being inherits genetic traits such as eye color.
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Super Soaker
Source Institutions
In this activity (page 1 of the PDF under SciGirls Activity: Bogs), learners will test cups full of potting soil, sand, and sphagnum moss to see which earth material is able to soak up the most water.
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Design a Flower
Source Institutions
In this activity, learners learn about the adaptations that flowers have developed which support pollination. Learners also list their personal preferences (i.e.
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Survivors! The People of the Arctic
Source Institutions
In this activity, learners use maps to locate the Arctic region and use a word game to discover the types of resource people need to survive in the extreme climate.
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For the Birds
Source Institutions
In this activity, learners will explore nature by creating food for birds. Learners will develop fine motor skills and engage in nature observation through this activity.