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Showing results 81 to 100 of 173
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Keep-a-Cube
Source Institutions
In this activity, challenge learners to keep an ice cube from completely melting in 30 minutes. Learners engineer a box or wrap to prevent an ice cube from melting.
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Sustainable Fishing
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In this activity, learners use a model for how fishing affects marine life populations, and will construct explanations for one of the reasons why fish populations are declining.
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Nano Latch-n-Catch
Source Institutions
In this activity, learners design a therapeutic agent to image and/or cure various diseases in the respiratory system.
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Four-Sock Drawers
Source Institutions
These puzzles use four colors of socks in a drawer to get learners thinking algebraically.
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Fantastic Fractions
Source Institutions
In this math lesson, learners compare pattern blocks to visually understand halves, thirds, and sixths.
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Thrill Ride
Source Institutions
In this activity, learners will build a roller coaster for a marble to run on using everyday household materials such as paper towel or toilet paper rolls, cups, boxes, books, buckets, chairs, etc.
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Blow It Away
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In this activity, learners design wind-powered cars out of simple household materials. Students have fun designing and then racing their vehicles around the room.
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Wandering Wands
Source Institutions
In this activity, learners construct wands that play different notes depending on information from light sensors programmed via a PICO Cricket.
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Watercraft
Source Institutions
In this design challenge activity, learners build a boat that can hold 25 pennies (or 15 one inch metal washers) for at least ten seconds before sinking.
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T-Shirt Transformation
Source Institutions
In this activity, learners will repurpose an old t-shirt to create their own yarn or string.
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High Rise
Source Institutions
In this design challenge activity, learners build a tower that can support a tennis ball at least 18 inches off the ground while withstanding the wind from a fan.
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How to Train Your Robot
Source Institutions
In this activity, learners discover that training a robot can be hard work! Learners investigate how robots complete a task by following a list of sequential instructions.
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Stem Cell Differentiation Game
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This game uses a modified Uno deck to review concepts related to stem cell research and diabetes.
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Touch Down
Source Institutions
In this design challenge activity, learners build a shock-absorbing system that will protect two “astronauts” when they land.
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The Carbon Cycle Game
Source Institutions
In this activity, learners take on the role of a carbon atom and record which reservoirs in the carbon cycle they visit.
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Ewok Escape
Source Institutions
The goal of this Star Wars activity is to design and build a balancing device to help an Ewok escape the Imperial Forces by sliding down a tightrope to safety.
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Design a Fish
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In this activity (page 2 of PDF under GPS: Alligator Habitat Activity), learners will study the adaptations different fish species have developed to survive in their habitats.
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Rutherford Roller
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In this activity, learners make a black box device that serves as an excellent analogy to Rutherford's famous experiment in which he deduced the existence of the atomic nucleus.
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Wind Works!
Source Institutions
Learners will build and experiment with their own windmills made from simple household materials.
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Moo Glue
Source Institutions
Using a milk-based recipe, learners create "moo glue" which is basically white school-type glue. The "secret ingredient" in milk that helps make glue is a chemical called casein.